About This GameA narrative heavy, story-driven RPGEnter the role of Maxis Summers, a junior-level researcher working on an illegal AI development project. When he signed up for the job, he didn’t expect to be working underground, away from his wife and daughter. He also certainly didn’t expect to have to deal with the risk of a technological singularity. The Singularity Wish is a game about the choices we make. There are no puzzles or combat, instead the player is confronted with the consequences of their actions… or inaction. Game length is anticipated to run 1-2 hours. Features
About us The Singularity Wish is the first installment of the A Memory of Eternity series, which is developed by a one-man team in RPGMaker MV. A Memory of Eternity is about a post singularity world, but really, it's about more than that. It's about free will and determinism, the thin line between democracy and totalitarian rule, and the basic universal concepts of order and chaos. But mostly, it's about who we are in the dark, and what kind of choices we make. Price commitment So why $1.99 USD? I believe in a commitment to the players, both in quality and in value. I believe that no gamer should ever feel like they didn’t get the value they expected for a game, especially when it comes to a digital product. As a hobbyist dev, I am not bound to shareholders to deliver profits - I make games because I want to. And I release games because I want others to enjoy them. This is something that the wider AAA games industry has forgotten. Instead of draining every last cent with DLC and loot boxes, I create finished games for a decent price. If at any point you are dissatisfied, please request a refund. a09c17d780
English
this is not such a bad game, i have only played it once - there are multiple endings based on your decisions, i got the worst ending while i though i have done all the right decisions. that is sick :-) the game is worth the price if you are interested in story driven short little games. Project Hedra [hacked]
0 Comments
Leave a Reply. |